Developed during My First Game Jam Winter 2021 by Miguel MalagoliGabriel Fecury and Enrico Hion.

Simple symmetrical tactics game where the objective is to defeat the enemy Commander. Use your mouse to control. Enjoy!


--Instructions--

Take down the enemy commander to win!

Units have specific advantages and disadvantages against one another:

Infantry > Juggernaut

Juggernaut > Mech

Mech > Infantry

Land tiles will also affect your units, stay sharp!

The commander gives a bonus to adjacent units, use them wisely...

--You can find us on Discord!--

Enrico Hion (brownie#5613)
Gabriel Fecury (gabrielfecury#5217)
Miguel Malagoli (mimiboo#2236)

thank you for playing :)

StatusPrototype
PlatformsHTML5
Release date Jan 20, 2021
Rating
Rated 4.3 out of 5 stars
(8 total ratings)
Authorsmimiboo, enricohion, gabrielfecury
GenreStrategy
Made withAdobe Photoshop, FL Studio, Unity, Aseprite, Adobe Illustrator
Tags2D, My First Game Jam, Pixel Art, Sci-fi, Singleplayer, Tactical, Tileset, Unity
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Comments

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Hey, finally won a match!


I had a bit of trouble the first time around because i thought i could move more than a single unit each turn and kept on cancelling the move again and again until i saw the “end turn” button.

But other than that, i enjoyed this one. Very well done.

As many others have already commented, this is an incredible project for a game jam and I thoroughly enjoyed it. I love the presentation and its adorable quality, the latter which I don't see too often with many sci-fi war settings. This game has a lot of promising potential and I hope the team will be able to continue its development.


My only main critique is that it would be nice if you could move more than one unit on a turn, though that would work better with larger maps. Whatever direction you take with this, I had fun with this.

Making a tactics game for a game jam is ambitious, but you guys did a great job! The AI is almost a little TOO good haha. Some minor quirks, as to be expected due to time constraints. And it's a bit hard to be clever given the limited options and lack of randomness or hidden information. But overall a very polished and creative game.

I like how hills give a damage and range buff, that type of thing isn't often seen and it adds a lot.

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feels similar to fire emblem I love it

I really enjoyed playing it. it was fun, fairly simple to learn how to play, and it was very visually pleasing.

yay i won!!! dis game is good i like it

(+1)

Really nice game. I enjoyed it and it looks a really polished jam game. Haven't beaten it yet.

Sometimes I found it a little difficult to be sure what I would be able to do with players but I think that is something that I'd get used to the more I played.

Nice sound.

Thank you for playing and for the compliments! I also think it could be a little more clear on the infos and mechanics, we'll be trying to polish it up from now on :^)